Module 1: Interactive Media Theory
Module Readings
Manovich, L. (2001). Language of New Media. pp. 45 - 74. (In Course Dropbox unless otherwise specified.)
Murray, J. (2011). Inventing the Medium. Introduction, pp. 1 - 21 & Chapter 2, Affordances of the Digital Medium, pp. 51 - 85.
Robomatter. (2005). Flowcharts. PDF
Module Assignment 1.1
Fall 2016: Assignment Due September 1
Needs: 1 stack of 3”x3” Post-It Notes
- Read pp. 45 - 74 in Lev Manovich’s Language of New Media.
- When you encounter a term within the reading that is either important or difficult, jot it down on a Post-It note. You will have two stacks at the end of this exercise: one stack for important or crucial points, and the other for difficult or challenging points in the reading.
- Create as many individual notes as possible. Think of these as nodes that capture one key point per sticky note. Write large, clear, legible notes. If a sticky note contains two concepts, separate those out into individual concepts. For instance, variability can appear on a single note, but “GIF and JPEG images” may need to be simplified to “GIF” one one note and “JPEG” on a second.
- Bring your stack of Post-It notes to class. Initial the back (sticky side) of every note you create (e.g. “TS” for Tony Stark or Taylor Swift).
Module Assignment 1.2
Fall 2016: Assignment Due September 6
Needs: 1 or 2 8.5” x 11” sheets of plain white paper
For this assignment, handwrite pseudocode and produce a flowchart for the game Tic-Tac-Toe (or as the British call it, naughts and crosses).
Follow this process:
- Read Murray, Inventing the Medium, Introduction and Chapter 2.
- Based on the exercise suggested in the section “Scripting the Interactor,” produce a unique hand-written procedure for the game “Tic-Tac-Toe” using pseudocode. Use the book as a starting point, but focus on the clarity of your own thoughts.
- Create a flowchart based on the pseudocode you wrote.
- Bring both sheets to class with you.
Module Assignment 1.3
Fall 2016: Assignment Due September 8
- Read Chapters 2 & 3 of Foote, Learning to Program
- QUIZ, focusing on Chapters 2 and 3 of Learning to Program and the Murray readings + the presentation.